01.001 - "Arrival at Greenest"

 Day 1:  The party rides along with the merchant caravan, nearing Greenest as the sun goes down. As they approach, they see a dragon attacking the town, with pillars of smoke and flame rising from that direction. They grab some horses from the caravan and head off to lend aid to the villagers, and arrive to find Linan Swift, Cuth Swift, and their 3 kids being attacked by a pack of 8 kobolds. Linan is knocked out, but healed by Leofinas Oathand after the kobolds were dispatched. She tells the party that they were trying to get to the keep, so the group escorts them to the creek to access an underground tunnel into the keep. On the way, the party was stalked by a green drake while the blue dragon flew above and attacked the ramparts of the keep. The party attacks the drake, which is bloodied and begins limping off, but Gamble and Sir Hector give chase and finish him off. Gamble returns to the group, while Sir Hector begins dragging the huge lizard back, where those who remained behind have found the tunnel with an iron bound door. Using Bismark’s crowbar, Able Corso pries off the door and the party makes it into the keep.

The guards stop the party, who claims … well... multiple things before Linan steps forward and vouches for them, and tells the guards to fetch Nighthill. He offers two healing potions to the group, which Able Corso and Bismark use immediately. Meanwhile, Gamble follows two guards to the tunnel entrance to help secure it, and sells them a "potion of courage" that is really just colored moonshine for a few silvers and coppers. Nighthill mentions that there are currently groups stuck in the Mill, and at the Yuan-ti sanctuary, but then reports come in that the mill is under attack and on fire. The party sets out, back down the tunnel to drive off the kobolds, the sun having gone down and darkness covering their travel from the keep to the mill. Upon arriving, Blak Bowie creates an illusion that scares the kobolds, and Able Corso and Bismark sneak up to the mill where they find 2 dozen cultists hiding, along with 8 kobolds guarding the outside. Able attempts to draw out a couple of the cultists at a time to pick them off.